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Showing posts from July, 2018

Critical Reflection C

Critical Reflection B

Targeting System

UI Designs

Visual Prototyping

Widget Prototyping

Essential Elements

Planning the Features

VR vs Non-VR

Resubmission (Critical Reflection A)

Re: Colour of the World

Re: Shape Vs Environment

Re: Existing UI

Re: HUDs and Screen Space

Re: Research and Development 2

Re: Reflection C

Re: Reflection B

Re: Reflection A

A basis to Work From

Inspirations